Probably he wasn't "sidemoted" until he quitted just because of SF6, it was for a full decade of bad decisions and mismanagement. You could search for Panta Rhei engine and Deep Down too, another failed project headed by Ono And MvCI looks just hideous for a Triple A fighting game. SxT had most of its budget spent on the beautiful CGI trailers, while recycling SF4 assets and selling a good portion of its roster as in-disc DLC. Then there's Street Fighter x Tekken and Marvel vs Capcom Infinite. Some say that that's one of the biggest reasons the game was so bare bones at release, they didn't had much time left after restarting the development, but this isn't official. Them they scraped everything and started working on the cartoony-ink version we have today. It was a realistic looking game for two years of development, that's why it uses the Unreal Engine instead of a Capcom's in-house engine like their other games. Well, it wouldn't be the first time, Street Fighter V had a similar problem. Want to discuss Capcom in general? Check out r/capcom. /r/fighters - A catchall subreddit for when one game isn't enoughĪ Newbie friendly fighting game community.Ī SF6 hangout for character specific combos & tech./r/sf6avatars - Where you can go for the most heinous or beautiful of creations. /r/modfighters - a repository for street fighter modifications.TopTier - Find a fighting game event near you.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike.
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